A Game Studio With A Fistful of Holes...
We promise our fans to always create games jacked-up on steroids with at least an M for Macho rating.
We don't compromise and we don't do soft stuff. Hard-core, hard-boiled, hard-on or nothing.
We don't follow the horde, we have our own holes and we know how to take a good care of them.
All of our art is hand-made, hand-drawn, hand-picked, hands-on and 100% natural.
Director
Conceptualize stuff, design other stuff, sketch more stuff and direct the rest of the stuff (aka Big Hole).
Artist
Draw stuff, color stuff, redraw stuff, produce stuff and then draw the rest of the stuff (aka Cubic Hole.)
Developer
Design stuff, develop stuff, implement stuff, test stuff, repeat some stuffed loops and code all the stuff (aka A Hole).